RED•EYE WORLD

  • Metaverse
  • Index
  • Team
  • About
  • Aesthetics
  • Beauty
  • Exploring
  • EYES ON
  • Fashion
  • Gaming
  • Interviews
  • Monday Spotlight
  • Music
  • News
  • Next in
  • Object of Desire
  • Podcast
  • RADAR Newsletter
  • Date
    05 MARCH 2026
    Author
    DANIEL FACE
    Image by
    LORENZA LIGUORI
    Categories
    Interviews

    Inside the making of Maria Antonietta and Colombre’s “La Felicità e Basta” with Danilo Bubani & Lorenza Liguori

    At first glance, the video for “La Felicità e Basta”—the collaboration between Maria Antonietta and Colombre presented during the Sanremo Music Festival—unfolds like a cinematic escape. Two protagonists move through dreamlike landscapes: a mysterious forest, distant cityscapes, and theatrical interiors that seem suspended somewhere between reality and fiction. What appears effortless on screen, however, is the result of a complex hybrid production combining live action, AI-generated environments, VFX integration and even stop-motion animation.

    At the center of the project is AI artist and creative director Lorenza Liguori with Art Direction by Danilo Bubani, who approached artificial intelligence and mixied media techniques not as spectacle but as a tool to expand the emotional language of the music video. With production by Borotalco TV and creative studio Happy Centro, they developed the video in close dialogue with the artists, the visual world emerged directly from the heart of the song: the idea of escape, of leaving everything behind in search of a fragile and possible happiness.

    Rather than foregrounding the technology itself, the project pushes AI toward realism and narrative immersion, allowing different production techniques to coexist within a single cinematic flow.

    Below, Lorenza & Danilo speak to RED-EYE about the hybrid workflow behind the video, the role of AI in contemporary image-making, and why transparency in the creative process matters more than ever. Read the full interview below.

    “La Felicità e Basta” was created for Maria Antonietta and Colombre’s official Sanremo  entry. 

    How did the collaboration with the artists shape the visual direction? Were they directly  involved in the AI experimentation and aesthetic decisions, or did you present them with a  finished visual world? 

    We started from the heart of the song and from the message that Maria Antonietta and Colombre  wanted to convey, the idea of escape, of leaving together toward a possible happiness, far away  from everything. From there we built, step by step, an aesthetic and narrative structure capable of  giving visual form to that emotional tension. 

    The collaboration with the artists was an ongoing dialogue. We did not present them with a closed  and fully finalized visual world, but instead shared suggestions, references, and creative directions  from the earliest stages. Artificial intelligence, along with other tools, played a fundamental role in  this process, not only as a technology but as a way to expand imagination and move beyond  

    traditional production limits. 

    Thanks to AI we were able to translate everything the song evoked into images. It teleported us to  Tokyo, immersed us in a fantastical forest, and carried us into a suspended and theatrical  atmosphere inspired by the abandoned theater scene from Phantom Thread. Each environment  emerged from the desire to strengthen the narrative and amplify its sense of escape and wonder. 

    The artists were fully involved in the process and enthusiastically embraced the opportunity to  explore new visual territories. The creative power of AI, combined with a conscious artistic  direction, allowed us to transform imagination into tangible images. 

    The project combines live action, fully AI-generated scenes, VFX integrations, and  even stop motion. How did you technically structure this hybrid workflow? Was AI used as a pre-visualization  tool, a production shortcut, or as a core narrative language from the very beginning? 

    The greatest challenge of the project was integrating such different languages, live action, fully AI  generated sequences, VFX, and even stop motion, without the result feeling fragmented. The goal  was not simply to juxtapose different techniques, but to make them coexist within a coherent  narrative vision. 

    To achieve this we assembled a diverse team made up of professionals with different skills and  sensibilities. Bringing together people who speak different technical and creative languages was 

    complex, but also extremely stimulating. This continuous exchange led us to develop a tailored  workflow capable of connecting different tools and pipelines into a fluid and structured process. 

    This hybrid and layered workflow gave the video a stratified aesthetic and a richer narrative,  where each technique finds its own expressive space. It is a method that allowed us to experiment  with new forms of collaboration and that we intend to further develop in future projects.

    Many viewers didn’t perceive the difference between real footage and AI-generated  environments. Was that seamlessness a deliberate artistic statement about contemporary image culture,  or more of a technical challenge you wanted to overcome? 

    We did not want to create sci-fi effects or push artificial intelligence toward virtuosity for its own  sake. The goal was to demonstrate how far realism could go. This fluidity was therefore a conscious choice. Audience reactions were very meaningful. We  received several messages from viewers asking where we had shot certain scenes, such as the  forest where the two protagonists escape from the police. That forest, in reality, does not exist. It  is the result of precise and elaborate prompts, of careful image construction, and of thoughtful  integration with live action footage. 

    Naturally, a more trained eye can notice certain differences, and that is precisely where we see  significant room for growth. For us it was both an artistic choice and a technical challenge, on one  hand reflecting on the nature of contemporary imagery, on the other continuing to improve the  quality and integration of AI driven video production. 

    Sanremo is one of the most mainstream stages in Italian music. Do you see this project as a turning point for record labels and music video production in  Italy? Are labels truly ready to integrate AI at this level, or is the industry still cautious? 

    Do you see this project as a turning point for record labels and music video production in  Italy? Are labels truly ready to integrate AI at this level, or is the industry still cautious? 

    Bringing this video to Sanremo Festival was very meaningful for us. It was a concrete  demonstration of how artificial intelligence can integrate into music production without distorting  it, but rather expanding its possibilities. 

    We believe the industry is ready, although still cautious. Record labels are observing carefully. On  one side there is prudence, on the other there is awareness that these tools can expand visual  imagination, reduce production timelines, and in some cases contain costs. 

    Rather than a definitive turning point, we see it as a clear signal. AI does not replace creative  work, it enhances it. The real challenge today is not whether to use it, but how to integrate it  intelligently and coherently.

     You’re also preparing a backstage video revealing the prompts and even staging a  “fake backstage” for AI-generated scenes. In a moment where AI still generates both excitement and skepticism, how important is  transparency in your creative process? Do you think showing the mechanics strengthens the  artistic credibility of the work? 

    With the backstage video we want to give visibility to the complexity of the process, showing how  much work lies behind a result that on screen appears fluid and natural. We believe that revealing  the mechanisms does not diminish the magic, but rather strengthens the credibility of the project,  because it highlights the technical balances and precise coordination that make that result possible.